# 42-49 Werewolves and Wanderer (paper) - Creating Adventure Games on Your Computer
# WEREWOLVES AND WANDERER (paper) pp6-15
# A gamebook preview-implementation of the BASIC computer program
# to be presented in the following chapters.
# Features coin tosses, some of which force a choice,
# as well as tracked statistics: "Strength" "Wealth" "Monster Tally"
# Roughly corresponds to maps on pp35-6
1 11 heads
5 tails
25 leave
2 33 N (peek)
39 D (look)
13 tails
30 N
21 D
3 21
4 9
5 1
6 43 heads
28 look out
29 N
21 East
29 W
7 40
8 37 heads
35 tails
9 31 look under
4 look inside
42 S
35 N
10 21
11 1
12 42
13 42
14 27
15 12 quickly
24 slowly
16 30
17 21 heads (S) stateful choice (wealth up or down)
21 tails (S)
18 22 see out the window
32 use the door (S)
19 23
20 30
21 3 look down
10 look up
17 N
6 W
2 U
25 D
22 18
23 19 listen at north door
32 N
36 East
24 42
25 1 East
21 U
26 42
27 E The End (score)
28 6
29 40 N
6 S
6 East
30 20 heads
16 tails
2 S but how is this possible if you flipped a coin?
32 East
31 9
32 18 N
30 W
23 S
33 2
34 2 34 is an orphan, and this appears to be an error in the original text -- perhaps from 6?
35 8
9
36 41 heads
15 N
23 W
37 27
38 14
39 2
37 heads
2
40 7
29
41 36
42 26 look S
13 heads
9 N
38 East
43 6